Stiperstanas is the Animus Anomaly mystery located in Sciropescire in Assassin’s Creed Valhalla.
Your task is to get the data packet at the top of the anomaly blocks by solving the puzzles.
Here’s a guide on how to solve the Animus Anomaly mystery in Stiperstanas of AC Valhalla.
To begin the mystery, get to the location shown below, marked by the map marker. It’s near the border to Glowecestrescire.
To start the puzzle, click on “Explore Anomaly”.
How to solve the Animus Anomaly puzzle
To get up there, climb on the tall block first.
The first area will be the moving hazards. This one just requires good timing.
First laser puzzle
You will then come across the first laser projector and reflector. Aim the projector towards the reflector on the right.
Then, aim the reflector towards the light splitter (crystal). It will light up both blocks.
You will then be able to cross the blocks.
Second laser puzzle
In the next area, you will see a reflector on the left side and a projector on the right side. There are moving hazards as well.
Go to the right side and reach the projector. Aim the projector towards the reflector.
Use the reflector and aim it towards the transparent block directly in front. You’ll now be able to cross over.
Third laser puzzle
You will now reach the third light / laser puzzle.
Use the projector on the left side and aim it towards the transparent block on the right (image below). Cross over that now-lit block.
You will reach the second projector. Aim the projector towards the right-side block / platform (same direction as the tall block).
Cross over the now-lit block / platform and get to the reflector.
Use that reflector to aim at the transparent block beside the tall block.
Head back to the second projector earlier. Aim it towards the crystal splitter in the middle and it will hit two things (one transparent block and one reflector).
The reflector will then hit a transparent block, meaning two transparent blocks are lit now. You can refer to the image below to get an idea.
Head back to the first projector and move it towards the tall block at the end.
You will now be able to cross over.
The last part is all about moving hazards. It simply requires perfect timing.
At the last tall block, you will see more hazards moving up and down. This part is also timing-based.
You have to move around the tall block depending on where the hazard is. The hazard moves at a different speed and position on each side of the tall block.
Once you’ve climbed to the top, interact with the data packet.
The Stiperstanas Animus Anomaly ends here.