Rooftops is one of the chapters you’ll come across in the cat game Stray.
Your objective is to make it to the top of the tower, and avoid the Zurks along the way.
Here’s a walkthrough and guide of Rooftops in Stray.
Meow to attract Zurks
At the beginning, the game will tell you to meow to attract enemies.
You can meow at the right side and the Zurks will come after you.
Use the bars in the middle to jump across to the next side.
Continue to make your way up.
After climbing up, you’ll see a memory.
The memory is at a dead end. Look behind and you’ll see a bar you can jump onto.
Continue to climb up.
You’ll then see a barrel. Roll the barrel to the hanging bar. Jump on the barrel and then onto the bar.
Continue to make your way to the next side.
Hack door to get rid of Zurks
You will then reach an area where there are Zurks near the barrel. Go to the other side and hack the door.
The door on the other side opens and the Zurk comes in, while a door closes just in front of them.
Hack the door again and run to the side of the door and head to the barrel.
Use the barrel and push it towards the upper platform.
Jump up and continue forward.
Make your way past the Zurks
You will reach another area filled with Zurks.
Climb on the metal structures and head to the platform on the right-side of the area.
You will then make your way to the upper level.
You will see Zurks again behind the metal door.
Go to the right-side and walk towards the end to get a memory.
Now, go back to the door and you’ll see Zurks inside with a barrel also inside.
Hack the door and immediately run to the left as the Zurks will come after you.
Get inside the area by jumping on the platforms. Go inside the barrel and roll it to the right side.
From the barrel, climb above the door.
Make your way up to the next area.
Get into the elevator
The hardest part of this chapter is this stage probably.
You have to pull down the lever to call the elevator to come down, but it takes time.
In the meantime, a swarm of Zurks will come after you.
This is where you have to lure them in circles.
As it takes time for the elevator to reach, keep running around in circles and dodge them.
When the elevator arrives, jump on the box beside it, and then jump on top of the elevator and eventually jump inside the elevator.
Press the button to go up.
When you reach the top, climb up the elevator as the door is broken.
Place the transceiver
Use the transceiver on the console.
To exit the place, jump on the bucket and zipline down to begin a new chapter.
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