Dead End is one of the chapters in Stray after you’re done with The Slums.
Your objective is to look for Doc and help bring him back.
Here’s a walkthrough and guide of Dead End in Stray.
Move forward and avoid the Zurks
As soon as you descend into the dirty water, you have to be prepared.
Zurks will come after you. Just keep running forward.
You’ll be required to do some jumps in between to dodge the Zurks.
After you’re done with the running, you can continue going ahead. From the top bar, jump down to the pipe and to the next bar. That bar may not be close enough to the next pipe.
To get the bar to move, you need to get to the pipe behind first and then jump towards the bar.
It will move forward a little.
Then go back to the pipe on the left and jump back to the bar for it to swing closer. You’ll then be able to get to the next pipe.
In the next area, you’ll have to jump on a cart and just sit back while it moves by itself.
After crashing the cart, continue to make your way up.
You will then reach an open area. On the left, you’ll see a generator with a missing fuse. You can ignore it first.
Go straight and jump over the bridge.
Go to the right-side path and head towards the end. Climb up the trash bin and make your way up.
You can then enter Doc’s apartment through the window.
Go downstairs and you’ll meet Doc.
Before leaving the area, interact with the memory.
Look for the gun
Next, look for the gun that can destroy Zurks which is on one of the desks.
Talk to the Doc again and before leaving, he’ll give the fuse to you for the generator earlier.
Start the generator
Go back to the generator. You can follow the yellow cable all the way back.
Destroy the Zurks
After starting the generator, Zurks will come after you.
Doc will use his Defluxor gun on them.
You just need to stand in the circle of purple light for the Zurks to die.
Once the first area is done, head across the bridge again. Wait for the Zurks to come to the light.
After they’re all dead, go back to Doc’s apartment.
Use the Defluxor
You will now be given the Defluxor as a mounted weapon on the B-12.
Hold L1 to use it but it only lasts a while before a temporary recharge. Use it to destroy the Zurks at the gate.
Open the gate
You’ll then be required to find a way to turn on the electricity and open the gate.
You will see two barrels on the side.
Move the first barrel away from the path of the second barrel.
Use the second barrel and roll all the way to the end. Jump on the barrel and jump again into the vent.
As you come down the vent, you’ll see a lever. Jump on it to turn it on.
In the next area, get ready to use the Defluxor on Zurks again.
When the gate opens, you will see Doc swarmed by Zurks. Help him destroy them.
He will then close the gate but while it’s closing you’ll need to kill some Zurks.
Follow the Doc to the next area.
After returning to The Slums, you will hear that Momo is waiting for you at the Sewers.
Before you leave, you can complete all of the optional objectives first.
Once you’re ready, descend into the sewers and meet Momo at the boat.