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Escape Academy: The Breakout Walkthrough And Guide

July 14, 2022 by Ordinary Gaming

The Breakout is one of the escape room maps in the Escape Academy.

Your objective is to assist the Headmistress to save a guy named Eel.

Here’s a walkthrough and guide of The Breakout in Escape Academy.

The difficulty is 3/5.

Escape Academy: The Breakout Walkthrough And Guide

 

Affirmative

In the first part, the Headmistress will ask if you can hear her.

Type 10-4 on the radio.

Escape Academy: The Breakout

 

Bone + D

You will then have to type the answer to disable the turret.

Bone – B means One.

Six Ds sound like sixty so it’s 60.

In total, 160 is the code.

Escape Academy: The Breakout Walkthrough

Then, for the next part you have to type 10-10 to say no.

Escape Academy: The Breakout  Guide

The correct level will be 2.

Escape Academy: The Breakout wiki

 

Find her

The ship signal disappears next. Look at the map to find the location. 

You need to scan the area which is T+3:00. You start from T-0:00.

Escape Academy: The Breakout location of ship

She will then ask if she lost you. Just type 10-10 on the radio.

Escape Academy: The Breakout code

 

Prison Data

You will then get the Prison Data of Eel Barnes.

Escape Academy: The Breakout puzzle Guide

For the question on where he is held, the answer is 503.

Escape Academy: The Breakout what number

 

How to solve the color puzzle

In the next part, you will see the colors white, red, blue, white and red.

Escape Academy: The Breakout correct number

If you look at the Reference Keys A – D on the other screen, you’ll realize how it works.

Blue means it goes down by 2 points, red goes up by 2 points, white goes down by 1 point and yellow goes up by 1 point.

Escape Academy: The Breakout - white red blue white red

Use the same logic to determine the code for freeing Eel.

Adjust the levers so that the chart shows 2, 4, 2, 1 ,3.

The key is then 24213.

The lights will turn off the next part. Grab a flashlight.

Head to the wires.

Point each wire to the respective letters so that you spell the word CHARGE.

In the next part, you see S + “even numbers” and the third teen is circled.

This means S + EVEN + THIRTEEN.

The code is 713.

Then, control the hacked turret to destroy three other turrets.

 


Related posts:

Escape Academy: The Hall Of Escapists Walkthrough And Guide

Escape Academy: The Thresher Walkthrough And Guide

Filed Under: Escape Academy

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